161_Remikra_998-1026

Remikra, 1000s


*The content of this entry remains largely unaltered from the previous version; although some minor changes have been made.*

Introduction

First played in Wannonia during ancient times, the game of Scrall initially involved mock armies and spellfire-induced fake weapons, such as archery, of that era. In 1002, scrall tournaments began adapting technological advances such as hot-air balloons. However, leading figures of scrall have since aimed to preserve past traditions of ancient mock-warfare.

Basic Objectives

The playing field of Scrall consists of a twenty-five-square Grid. The only Grid in existence is located in the present-day province of Nintel, with each corner pointing in a cardinal direction (North, South, West, East) and each square covering a square-mile. Spectator stands are scattered throughout various locations on the Grid.

Every tournament involves two teams: a Red Team and a Blue Team. The Red Team is based in the West Corner of the Grid while the Blue Team is based in the East Corner. Initially, each Team owns the squares on its side of the Grid while the squares in the center, spanning North to South, make up a "no-Team's land." Each Team has a Jackpot to which each joining member contributes a certain amount of money. And each Team hides its Jackpot in its territory from the other Team. The role of each Team is to plan a strategy to find the location of the opposing Team's Jackpot, to obtain that Jackpot and add the contained sum of money to its own Jackpot, and for the Team to defend its own Jackpot. Spectators watch as a tournament involves confrontations between Red and Blue Team members, leading to numerous exchanges of mock-spellfire-discharges, archery battles, and events such as balloons being shot down (with safety nets and other protocols recently installed to prevent actual casualties). As the tournament continues, each Team will gain and lose squares on the Grid as territory. And each tournament ends with a winner determined only when a Team's Jackpot is captured. That means that there is no set time limit, meaning that the duration is difficult to predict. The average tournament, however, is usually between ten days and two months.

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