Article Written: 17 December 1450

As noted in a previous article, granular animation is when a form, be it human, animal, or inanimate object, is transformed by deep spellfire into its separated but condensed molecules. It is also noted that such molecules are separated and connected by special spellfire bonds known as nodules.

However, it is important to distinguish between two sub-practices of granular animation: Static Granular Animation and Dynamic Granular Animation.

Static Granular Animation is the preservation of objects and living things previously existing in the real world in an environment in the granular animation dymensional plane that is very similar to the environment of the said object or living thing in the real world. Dynamic Granular Animation, in contrast, is when the said object or living thing is altered in a fundamental way while it is in granular animation, and exists in an environment that may or may not be also dramatically altered. Thus far, however, alterations made in the dymensional plane do not carry over into the real world if the object/living thing were to exit the granular animation dymensional plane.

The importance of that distinction in this case is to address that the subject of granular animation discussed in the article generated on 23 October 1450 was discussing only dynamic granular animation. It was dynamic granular animation that was first introduced in the 1170s, implemented by Ceri Mains in 1281, and applied to Library of Circlaria from 1349 onward.

Static granular animation, in contrast, has been practiced regularly among traveling Circlarian sea guilds for centuries and millennia. With the weight and density of matter being transformed into a quantum-relative state, sea guilds found a practical use for static granular animation by using it for the expansion of the interior space on ships for both cargo and human beings.

Innovation came in the 1170s with the introduction of dynamic granular animation, which made it possible for sea guilds to create on their ships dymensional planes that cast environments not of ship interiors but of earth-and-sky environments, like surroundings you would see on land. And such planes were much more expansive in nature and more spacious, allowing for the dramatic increase in comfortable living standards of those aboard. And this triggered a dramatic shift in how sea guilds operated, for static granular animation created a lot less dymensional plane space than dynamic granular animation. Previously, sea guilds operated with a lot of ships in its networks. But with the introduction of dynamic granular animation, sea guilds found it necessary to invest in slightly larger ships capable of carrying dynamic granular animation planes and to migrate those aboard the smaller, older ships onto the newer ships. With such a shift occurring, sea guilds went from having many small ships to fewer larger ships. Dynamic granular animation also encouraged explosive growth in the sea guild population, which eventually led to the need to construct even larger ships to accommodate landing sites for airplanes and airships. The beginning of the 1200s saw the advent of what were called "superships," which would become commonplace by the end of the century.

There were drawbacks, however, to such a use of these innovations, most of which involve the notion that granular animation planes, both dynamic and static, require a great amount of resources and stringent protocols to maintain safety. In fact, a known risk with granular animation was that the collapse of a portal between the granular animation plane and the real world would inevitably trigger the collapse of the entire plane. This would mean that people, animals, and objects would suddenly be thrust out into the real world. Known as an "implosion," these events were dangerous, destructive, and often deadly, especially when they involve dynamic granular animation planes. There have been numerous tragedies involving implosions, both accidents and terrorist acts.

There are rigorous international standards and regulations in place, though, to reduce the risks of such events occurring; so such an event is relatively rare. As a result, sea guilds, and some land-bound entities alike, continue to implement granular animation, and are expanding on dynamic granular animation to accommodate a growing population and to contribute to ongoing technological progress.

Scroll to Top